With the Sova Lapboard, Roccat has a new product in its portfolio, for all those want to play from their bed or couch. Featuring a gaming TKL keyboard, with a hard plastic mouse mat and a palm rest and some comfy cushions this could be an interesting option. Apart from that, the Sova is available as a rubber dome and as a mechanical version.
Today we’re going to introduce you to a new product from Roccat, which allows you to play comfortably from your couch. For the Sova Lapboard Roccat uses a TKL keyboard in combination with a huge mousepad beside it.
With the Sova Lapboard, Roccat offers a new device with a integrated TKL keyboard, palm rest and a large mousepad. First of all, we start talking about the design and dimensions of the product. The Sova Lapboard measures 640 x 280 x 37 mm with a total weight of over 2 Kg. The dimensions are adequate yet the pad might be larger. However, it’s clear Roccat preferred a smaller product, which makes it easier to handle.
The device is completely black whereas on the Roccat logo provides colour. The keyboard, with rubber dome switches and compact layout, is integrated into the main structure of the product and cannot be removed or moved to other positions. As we mentioned at the beginning of the paragraph the keyboard has no additional keys such as multimedia or macro buttons but there are few dual-function keys in the top row. The backlight is blue, which is basically the classic Roccat colour and the brightness is adjustable. The feedback is good and the key travel is precise, which leaves us with a decent rubber dome keyboard. Apparently, in terms of responsiveness, it’s far away from a mechanical keyboard. At the moment there is also available an additional version available featuring mechanical switches.
The mouse pad area is made entirely of plastic and the noise when you move the mouse over it sounds unpleasantly cheap. Since there is empty space underneath the mousepad there is some sort of an echo. I would have preferred if the mouse pad area was solid or came with a fabric top.
On the flip side, the Sova Lapboard has been equipped with four cushions which guarantee good comfort and it will prevent feeling pain in your legs. During our test we were able to play comfortably for five hours straight, which should be enough for hardcore gamers. Looking for connectors we find two USB 2.0 at the top. The cable integrated into the device measures four meters in length.
Despite the rather bulky size of the product and the fact that there aren’t any special features such as macro buttons or volume control, the Sova Lapboard is an overall easy to use product. It’s rather unique and therefore kind of new to the gaming industry. The compact keyboard is quite comfortable thanks to the integrated palm rest, however, we can not tell the same for the wide mousepad placed on the right side of the Lapboard. The design is functional and with some slight improvements, we are sure it can be a good playmate. We remind you that the keyboard features a blue backlight and it’s also available with TTC mechanical switches or with rubber domes as in our case.
From an ergonomics point of view, the keyboard is very comfortable to use despite being fully anchored to the base structure of the product. When it comes to build quality our sample was well finished and overall the product feels pretty sturdy. The blue backlight is adjustable and precise despite it’s not entirely consistent in the case of the dual-function buttons. The only aspect which we believe should be improved is the mouse pad area, which should be more solid. We appreciate the two additional USB ports placed on the back, which are perfect for headphones and USB flash drives. The rubber coated cables measure four meters in length.
In the end, the Roccat Sova Lapboard is an interesting product that could be useful for everybody loves to play from the sofa. We tested this device with different games and we did not find particular limitations. The starting price of the Roccat Sova Lapboard is 149 euro for the rubber dome version and 199 euro for the one with mechanical keyboard.
CCP Games announced a new Clone States feature that will be added to EVE Online in a big November 2016 expansion. This will do away with trial accounts and allow any past, present, or future players join the EVE universe and fly amongst its thousands of solar systems and wormholes for free, forever.
This feature will be one of the biggest changes to the EVE universe ever, exponentially and aggressively fueling the boundless potential of EVE‘s greatest game content—its players.
Historically, some of the most successful player Alliances have embraced the raw power of eager new pilots and many groups, both big and small, will recruit from this promising influx of players in order to bolster their territorial and financial ambitions. Whoever mentors them most effectively could upend the landscape of the entire universe, but even the addition of a single wingman to a fleet can make a tremendous difference.
The massively multiplayer universe of EVE Online has been host to some of gaming’s most interesting conflicts, meta-game dramas, and player-made content during its rich 13+ year history, earning it awards for game design as well as its community, a place alongside a select few in the first set of video games inducted into The Museum of Modern Art’s permanent collection, and the reputation that Killscreen calls “the game that science fiction warned us about.” It has inspired documentaries, graphic and fiction novels, developer rap videos, art and source books, charity drives that have raised hundreds of thousands of dollars for disaster relief, real world near-space launches, in-person gatherings the world over, countless player-made songs and propaganda pieces, and even a monument to its players nestled in the harbor of Reykjavik, Iceland.
In November, characters will be divided into two clone states. Omega clones will act similar to current active EVE characters, granted unlimited access to skill progression and rapid skill training. Alpha clones will become the new base state for all characters and available to any character at any time, able to train and use a specific set of skills to fly some of the most often-used ships into battle – Tech 1 frigates, destroyers, and cruisers. Access to trading, industry, and exploration skills will allow Alpha pilots to explore the breadth of the universe as well, as they fly alongside hundreds of thousands of other players from around the globe to explore, dominate, and evolve the massive virtual universe unbound by starter zones or server instances.
EVE’s developers offer the reason for fully opening up access to New Eden in today’s blog post.
As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen.
Just like you, we’ve known this for a long time and, just like you, we’ve been doing everything we can to bring more people into our spectacular sandbox. Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we’ve found a design we believe in. EVE is ready for this.
For more specifics on the initially announced design, visit the developer blog and view the announcement video from EVE’s Executive Producer.
This November’s expansion will also include further development of sandbox gameplay features including the addition of Industrial Arrays, a new class of player-built structures furthering the progress of Citadel structures introduced in April. Other planned features include a new ship, tactical adjustments to warfare links, exciting changes for the Rorqual industrial capital ship, and more to be announced as development of EVE Online continues at its fast pace.
The EVE development team has outlined an extensive conversation plan with its players leading up to the introduction of the Clone States feature, catalyzed by the Council of Stellar Management player representatives and their upcoming multiple-day summit at the developer’s headquarters. Q&As, focus groups, feedback threads, in-person sessions at the EVE Vegas event in October, and more are planned for the next several months to make sure the final design strikes the right tone of inclusive access without upsetting EVE‘s beautifully intricate ecosystem.
November’s expansion follows the massive EVE Online: Citadel expansion earlier this year which introduced staggeringly large player structures to New Eden, a massive new server investment to fuel its thousand+ person spaceship battles, and dozens of regular updates every month that included everything from skill injection to fresh overview UI to new spaceships and modules. It also comes in the aftermath of the 100% player-driven, dramatic, and universe-altering “World War Bee” that has left lots of opportunity in its wake throughout player-controlled null-security space. Changes to the first few hours of the new player experience offer an easier transition into the sophisticated universe as well.
There’s no better time to come fly amidst the beautiful nebulae of EVE Online.